Green/Grey was already popular in set 13: the deck was played a lot and did well at the championships. In set 14 it gained a number of strong additions.
Take ‘Flash – Efficient Clerk’, for example. Flash himself may not be that fast, but a 2-drop that's hard to get rid of can generate quite a bit of Lore. With his 3 attack he can also make a good trade.
There's also a good new action blocker: ‘Toulouse – Rough and Tumble’. With ‘Pete – Games Referee’ gone due to set rotation, Toulouse can nicely stop actions.
Finally, ‘Woolter & Jesse – Bellwether’s Henchmen’ can be used as a replacement for ‘Broadway – Sturdy and Strong’. They have similar stats, but Woolter & Jesse can (almost) always ready.
Emerald Steel competitive deck set 14
- 4
Flash – Efficient Clerk€ 0,502 of 4 in stock - 4
Tod – All Alone€ 0,10In stock - 4
Vixey – Forest Friend€ 0,15In stock - 4
Mushu – Stealthy DragonOut of stock - 4
Ursula – DeceiverOut of stock - 4
Elinor – Renowned DiplomatOut of stock - 4
Woolter & Jesse – Bellwether’s Henchmen€ 0,15In stock - 2
Angel – Experiment 624Out of stock - 3
The Queen – Devious DisguiseOut of stock - 4
Strength of a Raging FireOut of stock - 3
Angela – Night WarriorOut of stock - 2
Toulouse – Rough and Tumble€ 0,15In stock - 4
White Rabbit – Late Again€ 0,15In stock - 4
Pegasus – Gift for HerculesOut of stock - 2
Max Goof – Rebellious TeenOut of stock - 4
Don Karnage – Khan’s Courier€ 0,10In stock - 2
The Huntsman – On the Queen’s Orders€ 0,15In stock - 2
Tod – Clever Fox€ 0,15In stock

How to play the deck
Green/Grey wants to fill the board early in the game with cheap characters that are hard to remove. With ‘Pegasus – Gift for Hercules’ as a 1-drop and ‘Flash – Efficient Clerk’ and ‘Toulouse – Rough and Tumble’ as 2-drops you can start gaining Lore from the first turns.
Meanwhile, ‘Ursula – Deceiver’ makes your opponent lose cards from their hand. The fewer options your opponent has, the easier it becomes to keep control of the board.
If your opponent comes with big characters, you have answers to them. ‘Woolter & Jesse – Bellwether’s Henchmen’ can hit hard with Challenger and ‘Strength of a Raging Fire’ gets stronger the more characters you have on the board. So a wide board is not only good for your Lore, but also for your removal.
Preferably save ‘Toulouse – Rough and Tumble’ for the moment your opponent wants to play an important action or song. That way you stop them from clearing your board in one turn and you can keep questing until you have 20 Lore.



